![]() After working for the Heart of Albion alongside Yisha, Plutarch tries to detain Otani - right as the Albion jumpgate sputters back into life. Yisha Tarren, a Heart of Albion agent, acts as the co-pilot and manages some of the Skunk's systems after she was rescued by Otani. You captain the Pride of Albion / Albion Skunk, a one-of-a-kind multi-purpose corvette that has seen better days after sitting derelict for decades. You are Ren Otani, a starship pilot in the long-isolated Albion system, now controlled by the megalithic Plutarch Corporation. The lack of visual interest in combat beyond visual range would be a problem, but I think it could be overcome by having some holographic display of the other ship your targeting in front of you along with another "radar" display of varying quality, all of which could be damaged and crap out.The seventh game in the X-Universe series, X Rebirth takes after the collapse of the Jump Gate network following the Second Terraformer War of X3: Albion Prelude. Maybe get rid of "shields" all together or have the tech exist but have it use a massive amount of energy such that they can only be used for a few second to protect against a barrage and you must time its usage correctly or something. Eve Valkerie and Star Citizen seem to at least have obstacles in your way that you must avoid, but I think they should maybe just do away with unguided projectiles altogether, or focus on on slight longer range combat where all of the countermeasures of each ship must be overcome and there is only a small window for a missile/laser/projectile to get through shields and cause damage. If that weren't simple enough, when playing single player the enemies turn away from your exposing themselves for a nice easy shot, ugh. Even 2D asteroids from the arcades you have to worry about your position when in combat. They really need to come up with a replacement for dogfighting in space games because it is so mind numbingly simple that I think it bores people. Sure, some where down the line this has the potential to become better, but as it stands right now, especially considering it's high price, I wouldn't recommend it. I have enjoyed some of the X games in the past and enjoy the empire building aspect of them, however in its current state this game just isn't a good fit for VR. It looks correct when sat in the cockpit though. The scale is all wrong when you exit the ship and walk around stations, everyone looks far too small, presumably because you are playing sat down and so your height in VR is reduced and thus the scale of everything has shrunk. You could learn to use it of course, but that wouldn't make it any better. The cockpit graphics and textures look smudgy and low res and you don't have a body when you look down, there's just an empty seat. The whole cockpit experience here is not good at all. I have spent many hours in Elite in VR and right now this is not a patch on on it. The flight model feels rudimentary at best. ![]() Using the touch controls to fly the ship is dreadful and trying to configure your HOTAS or anything in the control config screen is an absolute nightmare. It just needs far too much work right now to get it into a reasonably good user experience. I tried it for just short of the 2 hour limit and refunded it. I will also leave my steam early access review, here, steam version has just got oculus SDK launching but THERE IS BUGS thats why u get it cheap because in my eyes this game is better than elite by far. ![]() There are bugs as this is early access, its not release. You guys are a bit critical on the game, faulting it when you have not tried or put the many hours of effort to get reward from this series of games ![]()
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